Call of Water Quest Boost

Call of Water Quest Carry

Call of Water Quest Boost is a carry service for WoW Forever gamers who want to get the Water Totem from the Horde or Dwarf shaman chain at levels 20-23.

$8.99

What You Receive

How This Service Works

  1. Placing an Order

    You choose the region, ruleset, and faction on the service page. The Quick checkout form on the same page asks for your character’s details, which the pilot will need.
  2. Payment

    The Buy now button opens the payment method selection. A personal 10% discount code from your account works via the promo code field and the Apply button. The site redirects you back to your order after payment and sends you an email with the details.
  3. Booking

    ChaosBoost operators receive your order upon payment. They begin the booking process within 5 minutes in most cases. The operator will coordinate the start time of the quest chain with you and assign a booster for it.
  4. Service Execution

    Our booster begins your water totem quest at the time you chose. They guide your shaman through Kalimdor and the Eastern Kingdoms from the trainer to Islen Waterseer or Norric Lochthane. You won’t have to travel this route without a mount.
  5. Order Completion

    The operator will verify both rewards with you before they close the order. You can leave a review of our booster’s work on the ChaosBoost website after this check.

    A completed order means your shaman has the Water Totem and Healing Stream Totem. Our team will finish the quest chain for free if your character’s bag or spellbook is missing either of these rewards.

Before You Start

Your character must meet three requirements for this service:

  • A level 20 or higher shaman
  • Horde race or Dwarf
  • An active World of Warcraft subscription

Characters below level 20 must first reach that level, because the trainer won’t assign the quest chain until then.

Frequently Asked Questions

What Does Call of Water Quest Reward?

The final step of the quest chain grants the Water Totem item and the Healing Stream Totem spell. These two rewards are identical for the Horde and for Alliance dwarves. Horde shamans receive them in exchange for a Shard of Water from Islen Waterseer in The Barrens. The dwarf quest chain concludes with the same shard at Norric Lochthane in Loch Modan.

Where Does Call of Water Quest Start?

Your faction’s shaman trainer gives you the first step of the quest chain at level 20. Horde characters receive it from Searn Firewarder in Orgrimmar or Xanis Flameweaver in Thunder Bluff. The same step is available from Swart in Durotar and Narm Skychaser in Mulgore. Eldrun Stormbreaker in Ironforge sends Alliance dwarves to Norric Lochthane in Loch Modan.

Do I Need a Realm Name?

You do not need to specify a realm in your order for this service. Blizzard gives each Forever region (US with Oceania, and EU) one shared world for each ruleset from Normal to Hardcore. Player characters cannot transfer between these worlds or factions. That's why ChaosBoost accepts orders by region, ruleset, and faction.

What Does Water Sapta Do?

This potion allows your shaman to see elemental spirits. Islen Waterseer or Norric Lochthane will give it to you in exchange for a Vial of Purest Water. Drinking the potion at the Brazier of Everfount in Silverpine Forest or at Stendel’s Pond in Westfall reveals a corrupted spirit to the shaman. The same NPCs will provide a new sapta through a separate quest if the player has lost it.

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Water Totem Quest at Level 20

The Call of Water chain grants the shaman the third elemental totem in World of Warcraft Forever. Its quests begin at level 20 and run through level 23. The shaman receives the Water Totem in their bag and Healing Stream Totem in their spellbook when they turn in the final quest in the chain.

Orcs, tauren, and trolls clear the classic Horde questline through Islen Waterseer and Brine. Brine sends them to fill three waterskins in Southern Barrens, Tarren Mill, and Ashenvale before the final fight at the Brazier of Everfount in Silverpine Forest. Blizzard has carried over these steps from WoW Classic shaman quests without any changes.

Forever gives Alliance dwarves a new quest chain through Norric Lochthane and Hervdana Saegrund. This chain’s route goes through the Wetlands, Stonewatch Falls, and Astranaar to the finale in Westfall. Our team completes both quest chains in pilot mode for Horde shamans and Alliance dwarves, from the first conversation with the trainer to the final quest.

We consider the length of the route to be the main reason to order this WoW Forever boost. The path takes a level 20-23 character between Kalimdor and the Eastern Kingdoms without flying mounts. Your shaman will receive a mount at level 40 along with Apprentice Riding for 100 g. You won’t have to interrupt your leveling to travel between continents.

Healing Stream Totem in Forever lasts 5 minutes and heals all party members within a 30-yard radius. Classic gave it a 1-minute duration and a 20-yard radius. This allows you to refresh it every 5 minutes instead of every minute.

Totem Bar and Call of the Elements

Shamans learn Call of the Elements from a trainer at level 20 for 70 s. This spell does not have its own quest in the game. It unlocks Totem Bar and places up to four totems from your set (one per element) in a 3-second cast. Shamans do not need to place them one by one before each fight.

Call of the Ancestors adds a second set at level 30. The third set comes with Call of the Spirits at level 40. Water totems on this bar require a Water Totem in the shaman’s bag as a tool (Tools). That's why a full set of all four elements is impossible without the Call of Water chain. We recommend clearing it at levels 20-23 when you learn Call of the Elements, so that Healing Stream Totem gets into the first combination on the bar.