Master Hunter's Spellsword Quest Boost

Master Hunter's Spellsword Quest Carry

Master Hunter's Spellsword Quest Boost is a carry service in WoW Forever that allows players to complete the elite Big Game Hunter quest for a two-hand sword.

$49.99

Loot & Rewards

Master Hunter's Spellsword Quest: How It Works

  1. Placing an Order

    You choose the reward and either piloted or self-play mode on the service page. The Quick checkout form asks you to specify your region, ruleset, and character's faction, since Forever does not have realms. Our operators will help you choose between the sword and the wand.
  2. Paying for Your Order

    The Buy now button opens the payment method selection. You can pay up to 100% of the price with your ChaosBoost account balance. The promo code field with the Apply button accepts a personal code for a 10% discount, which your account receives after registration.
  3. Team Booking

    ChaosBoost operators receive your order the moment you pay. They begin booking a team for your character's region and ruleset within 5 minutes in most cases. You'll coordinate the run start time with the operator.
  4. Service Execution

    The run starts at Nesingwary's Expedition camp in Stranglethorn. Our booster in piloted mode completes the entire chain on your character. You'll engage in fights against Bhag'thera, Tethis, and King Bangalash in self-play mode alongside the leader's group after their invitation.
  5. Order Completion

    Completing the Big Game Hunter quest rewards you with a sword or a wand. You can review the run's results with the operator for each quest, elite encounter, and reward from the order. Your feedback about the team's work goes on the ChaosBoost website.

    The operator closes the order after your character receives the reward. Our team will repeat the run for free if anything from the order is missing: a quest, an elite, or a reward.

What You Need

You must meet four requirements for the order:

  • Character level 28 or higher
  • US (including Oceania) or EU region
  • An active World of Warcraft subscription
  • Online at the start of the run (for self-play)

Piloted mode suits players who cannot log into the game by the start of the run.

Frequently Asked Questions

What Does Master Hunter's Spellsword Quest Reward?

Big Game Hunter gives a choice of one reward out of four. Blizzard has added two new items alongside the classic bow and rifle from this quest in Forever: the two-handed Spellsword and the Master Hunter's Wand. Your character receives either the sword or the wand via the "reward" option on the service page.

Where Does Master Hunter's Spellsword Quest Start?

Hemet Nesingwary gives the final quest in the chain at Nesingwary's Expedition camp. The camp is in the north of Stranglethorn Vale. Nesingwary opens access to the final quest after you complete three Mastery lines. The entire chain starts with Welcome to the Jungle, in which Barnil Stonepot introduces the player to the camp's leader.

What Level Do You Need for Master Hunter's Spellsword Quest?

All Nesingwary quests require a level 28 character. The final quest in the chain is level 43 and has elite status. We believe that a level 28 character will need party assistance to defeat Bhag'thera, Tethis, and King Bangalash. Our boosters give it in self-play mode.

Can the Sword Go to Another Character?

Spellsword stays on the buyer's character due to the BoP (Bind on Pickup) restriction. The game binds the sword to the owner the moment you select the reward in the final quest turn-in window with Nesingwary. You cannot send this sword via mail or trade. That's why both service modes take place on your character.

What Do I Do During the Run?

You can watch the fights or participate in them on the leader's commands. The leader sends instructions for each elite enemy via Discord. You take the chain rewards yourself from the NPCs at Nesingwary's Expedition camp in self-play mode, since you turn in the quests with your own character.

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Master Hunter's Spellsword Stats

The Spellsword is a green two-handed sword that provides bonuses for both melee attacks and spells. Its tooltip in Forever displays seven stats:

  • Two-Hand Sword
  • ilvl 43
  • BoP
  • Damage 62-94
  • Speed 2.40 (32.5 DPS)
  • Strength +12
  • Up to +14 to spell damage and healing

Blizzard added this sword to the Big Game Hunter quest for World of Warcraft Forever. Nesingwary offers it as a choice alongside a wand for casters and the classic bow and rifle when you turn in the head of the elite white tiger King Bangalash. Your character takes one of the four items. This allows you to obtain an ilvl 43 weapon from a single chain.

Spellsword for Ret Paladin

Ret Paladins benefit from the Strength and spell bonuses on the Spellsword. Strength provides attack power for two-handed sword strikes. The bonus of up to +14 to spell damage and healing helps hybrid classes both in fights and when they heal between pulls.

Hunters should stick with the classic Master Hunter's Bow and Master Hunter's Rifle, as both items give Agility and ranged damage without a spell bonus. Casters should choose the Master Hunter's Wand from the "reward" option. This wand deals 36-68 Shadow damage and has a speed of 1.50. It also provides up to +7 to spell damage and healing. That's why the Nesingwary reward is useful for casters as well.

Nesingwary Quests in Stranglethorn Vale

The Nesingwary chain in northern Stranglethorn includes quests from level 30 to 43. Alliance and Horde characters can accept them from level 28. These quests give players the majority of their experience in Forever, since Blizzard has reduced the experience from dungeon mobs. Blizzard hasn't changed the chain itself, except for the Big Game Hunter rewards. This chain brings your character levels along with the Spellsword.

Tiger Mastery, Panther Mastery, and Raptor Mastery each include three hunts and a named beast at the end. These beasts are Sin'Dall, Bhag'thera, and Tethis. The finale of the entire hunt is the Big Game Hunter quest with a fight against King Bangalash. Our WoW Forever boost gives two options for this chain: piloted on your character or assistance with the three elite encounters in self-play. You won't have to look for a group for these fights.