Ponderous Orb Caster Off-Hand
The orb from City of Dalaran is a blue (rare) caster item with 35 ilvl. Your character can equip it from level 30. It provides +8 Spirit and +2 Intellect. Its equip effect adds up to +11 to healing. The same effect gives up to +4 to the damage of all magical spells and effects.
The healing bonus on this item is higher than the spell damage bonus. That's why Mages and Warlocks receive less from it than healers. The Spirit on it speeds up mana regeneration between pulls in City of Dalaran and other dungeons in the 30s like Scarlet Monastery. You spend less time resting between fights thanks to this.
Where Ponderous Orb Drops in Dalaran
Shade of the Archmage drops the orb as the final boss of City of Dalaran. The group reaches him through a portal to the Purple Parlor. He casts Mass Polymorph on all five players when his mana drops to zero. Our team handles this fight on every attempt. You won't have to figure out the mechanics on your own.
The boss's other rewards are also new to Forever:
The orb and these three rewards share a single loot table. Every attempt at the orb gives you a chance to earn these as well. The Arcane Salvager recipe requires a skill level of 140 in Enchanting. It teaches you how to place an object at camp by the campfire for more efficient disenchanting. Another reward (Violet Sorcerer's Mantle) is part of the Violet Sorcerer's Vestments set.
Experienced Spelunker Credit in Dalaran
The Experienced Spelunker Legacy Challenge counts the defeat of the City of Dalaran final boss on your character. That's why attempts on the orb also fulfill the City of Dalaran requirement. This saves you from having to make a separate run just for the challenge. The challenge itself requires killing the final bosses of ten dungeons for levels 26-45. Its reward is one Legacy point for the entire account.
Dalaran Sewer Key opens the sewer gate at the entrance to City of Dalaran. Players receive this key along with the Heart of Disruption quest from Image of Archmage Modera near the city walls once they reach level 30. One key holder is enough for the entire group. Your character does not need their own key if a booster has one.
