Key Rewards & Results
- Verdant Sphere - quest item with a guaranteed 100% drop rate from Kael'thas Sunstrider, starts a quest for your choice of epic amulet
- The Sun King's Talisman - caster amulet ilvl 138: +22 Stamina, +16 Intellect, +24 spell crit rating, +41 spell damage and healing
- Telonicus's Pendant of Mayhem - physical DPS neck ilvl 138: +27 Agility, +26 Stamina, +70 attack power, BiS for hunters and melee through multiple phases
- The Darkener's Grasp - tank amulet ilvl 138 with Stamina, Dodge and Parry rating
- Lord Sanguinar's Claim - healer neck ilvl 138 with healing power and mp5
- +1,000 Sha'tar reputation - bonus rep from turning in the quest to A'dal in Shattrath City
- A'dal's Song of Battle - buff on quest turn-in, ticks in real time
Four amulets cover every role in the game. Telonicus's Pendant holds BiS for physical classes through Phase 5 - that's not just filling a slot, it's an upgrade on par with a tier token. One kill, one quest, and your neck is locked down for months.
Requirements
- Level 70 character
- Tempest Keep: The Eye attunement (account-wide in TBC Anniversary after first completion)
- Access to Netherstorm and a flying mount to reach the instance
How This Service Works
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Purchase and assignment
After you order, we match a carry specialist to your class and server so the reward lines up with your BiS list
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Scheduling
Your booster reaches out and locks in a raid slot tied to the weekly reset
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Full Tempest Keep run
The team clears all four bosses from Al'ar through Kael'thas, you grab loot and the Verdant Sphere
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Quest turn-in
After the kill you loot the Sphere, fly to A'dal and pick your amulet
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Confirmation
Screenshot of the equipped item as proof the service is done
Service Start & Delivery
We lock in your slot right after you order. Booster assignment takes 2-10 hours - we look for someone who knows the final boss fight cold, not just whoever is free. Express bumps you to the front.
The bottleneck is the weekly lockout. Tempest Keep resets once a week, so if your character is locked, the run shifts to next reset. Our guys average 55-70 minutes from first trash pull to loot off the final boss. Pugs stretch this to 2-3 hours - if they even get to Kael'thas.
Why ChaosBoost
That's how many Tempest Keep runs ChaosBoost boosters closed since TBC Anniversary launched, every one ending with a Verdant Sphere in the buyer's bags
Zone-in to loot, because pull routes and comp are dialed for speed without sacrificing consistency
The guys know exactly when Pyroblast casts, what second to interrupt, and where to kite the Phoenix Egg so it doesn't respawn in the raid
Your booster picks the right amulet for your class and spec based on current BiS lists and content progression