Key Rewards & Results
- Mallet of the Tides (ilvl 134) - epic one-hand mace: 96.76 DPS, 1.70 speed, +34 Stamina
- +16 Defense Rating - roughly 6.75 defense skill at 70, closing the gap toward uncrushable
- +14 Expertise Rating - cuts boss dodge and parry by ~0.89%, a direct boost to threat gen and less parry-haste
- Best-in-Slot tank weapon - straight upgrade over King's Defender and The Sun Eater through Phase 3
- Bind on Pickup - no AH shortcut, no trading, personal loot from the boss or nothing
A tank without Mallet of the Tides in Phase 2 is a tank with a hole in their expertise cap. The defense rating on this mace covers one of the most painful stat gaps for warriors and paladins, and the expertise directly shaves down parry-haste from bosses like Morogrim Tidewalker - the one that kills tanks with back-to-back melee swings. One item fixes both survivability and threat output at the same time.
Requirements
- Level 70 character
- Serpentshrine Cavern attunement (account-wide on TBC Anniversary)
- Active WoW: TBC Anniversary subscription
How This Service Works
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Pick your option and pay
Place your purchase for Mallet of the Tides, pick your faction and server in the order form
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We assign your booster
Someone with 150+ SSC runs, not a random from trade chat
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Into the raid
Your booster joins a group where loot rules lock tank items to your character, Mallet of the Tides reserved
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The Lurker Below goes down
Second boss in SSC, average kill time for our guys is 4 minutes including the submerge phase with naga adds
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Check the drop
At 22% drop rate it might take more than one lockout, and we tell you that upfront
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Account back to you
Item in bags, logged out, password changed back to yours
Service Start & Delivery
Serpentshrine Cavern runs on a weekly lockout - one shot at the drop per week. We book your slot right after payment, and the first run usually happens within 2-10 hours depending on the nearest raid schedule. Server resets hit every Tuesday for US and Wednesday for EU, and our boosters schedule runs in the first hours after reset to keep things moving. The Express option bumps you to the front of the queue for the next available slot. With a 22% drop rate, the average number of lockouts to land Mallet of the Tides sits around 4-5 weeks, but some players get it on the first pull.
Why ChaosBoost
The crew started farming Lurker Below day one when Serpentshrine Cavern opened on May 14th, and by now they know every Spout rotation timing down to the second
Average kill time on Lurker Below including the submerge phase and cleaning up naga adds on platforms, zero wipes across the last 80+ runs
If the mace doesn't drop, ChaosBoost sends your booster back in on the next lockout at no extra charge until the item lands in your bags
Tank loot is reserved for the client in every run, no roll wars with other gamers in the raid, no "oops, offspec need"