What is Talon of Azshara?
Talon of Azshara is an epic one-hand sword at item level 134 - the best main-hand weapon for Combat Rogue and a top-tier pick for Fury Warrior in Phase 2 of WoW: TBC Anniversary. The sword drops from Morogrim Tidewalker, the fifth boss in Serpentshrine Cavern inside Coilfang Reservoir, Zangarmarsh. Stats include 96.48 DPS, +15 Agility, +20 Hit Rating, and +40 Attack Power at 2.70 speed - a perfect stat line for Sword Specialization.
| Stat | Value |
| Item Level | 134 |
| Type | One-Hand Sword |
| Damage | 182-339 |
| Speed | 2.70 |
| DPS | 96.48 |
| Agility | +15 |
| Hit Rating | +20 |
| Attack Power | +40 |
| Armor | +168 |
| Bind | BoP |
| Source | Morogrim |
Ordering Talon of Azshara through a carry service takes you out of the weekly pug lottery where you're rolling against three rogues and two warriors for the same sword. With an organized group of boosters and loot priority, you get a fair shot without guild politics or DKP wars.
Morogrim Tidewalker: Why This Boss Walls Most Pugs
Morogrim Tidewalker looks simple on paper, but in practice he's one of the hardest DPS and healing checks in SSC. The boss sits at 5.7 million HP and hits noticeably harder than other Phase 2 bosses. Back in the original TBC, Morogrim had 53% fewer kills than Leotheras the Blind - and Anniversary servers are seeing the same pattern.
The main problem is Earthquake and the murloc waves that follow. Every 40-50 seconds the boss casts Earthquake, then 12 murlocs (6 from each entrance) rush the room. Murlocs hit for 800 on plate and 1400 on cloth, and their Pierce Armor shreds 75% of the target's armor. Without two Paladin tanks pre-positioned with Consecration, those murlocs run straight to healers - and the fight ends right there.
Watery Grave teleports four random players under the waterfalls every 40-50 seconds, dealing ~6000 Frost damage and dropping them with fall damage on top. If healers don't catch them within 2-3 seconds, that's four corpses. Below 25% HP the boss switches to Water Globules, and the raid becomes a DPS race with constant repositioning. That's why a solid game plan on Morogrim takes more than gear - it takes 25 people coordinating at once, and pugs almost never have that.




