Blackmaw Hold Full Clear in Azshara
WoW Forever Blackmaw Hold dungeon lies in northern Azshara, at the site of the old entrance to Timbermaw Hold. It’s larger than Blackrock Depths in area and hides many secrets. The dungeon’s masters are demons and furbolgs under the influence of corruption. Our group guides your character through vertical halls and tunnels along several routes from the entrance to the final encounter. This saves you the trouble of finding the way yourself.
A full clear takes several hours given its size. Some quests also require a second visit. We recommend a full clear for level 55-59 characters. This run will grant them both quest experience and blue loot from all bosses. Bosses of your choice shorten the clear for a level 60 player who needs one specific item.
Barrow Deeps Entrance Inside Blackmaw Hold
One of the three Barrow Deeps raid entrances lies in the deep tunnels of the dungeon. The other two entrances lead to the raid from Mount Hyjal and Winterspring. We consider Blackmaw Hold to be the main preparation for this raid because the blue items from the dungeon fill the empty slots of a fresh level 60 character. The raid requires a group of 10 level 60 players. Defeating all eight bosses grants the account another Legacy point.
Blackmaw Hold Loot Before Raids
Blizzard has upgraded the unique boss items in all of the game’s dungeons to Rare quality. These blue BoP rewards are the main value of Blackmaw Hold loot before raids. The game binds BoP items to the looter at the moment of pickup. That's why players cannot purchase such gear on the auction house. Loot priority in your order gives you:
- Blue BoP items for your class
- Loot from bosses of your choice
- Loot from each run in the package
Each boss drops a small portion of its loot table per run. That's why we recommend purchasing WoW Forever boost as a package for three or five runs. This package suits players who need a specific drop that fits their class. The booster team completes each run alongside your character. You won’t have to reassemble a party before each new attempt.




